Your search returned 29 results.

1.
Puzzle Instinct : The Meaning of Puzzles in Human Life.

by Danesi, Marcel.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, 2002Copyright date: ©2002Online access: Click to View Availability: No items available :

2.
Puzzle Instinct : The Meaning of Puzzles in Human Life.

by Danesi, Marcel.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, 2002Copyright date: ©2002Online access: Click to View Availability: No items available :

3.
Emperors and Gladiators.

by Wiedemann, Thomas.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: London : Routledge, 1992Copyright date: ©1995Online access: Click to View Availability: No items available :

4.
More Than a Game : The Computer Game As Fictional Form.

by Atkins, Barry.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Manchester : Manchester University Press, 2003Copyright date: ©2003Online access: Click to View Availability: No items available :

5.
Game Cultures : Computer Games As New Media.

by Dovey, Jon | Kennedy, Helen W.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Berkshire : McGraw-Hill Education, 2003Copyright date: ©2006Online access: Click to View Availability: No items available :

6.
Gaming Lives in the Twenty-First Century : Literate Connections.

by Hawisher, Gail E | Selfe, Cynthia L | Gee, James Paul.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Palgrave Macmillan, 2007Copyright date: ©2007Online access: Click to View Availability: No items available :

7.
Gaming : Essays On Algorithmic Culture.

by Galloway, Alexander R.

Series: Electronic MediationsMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Minneapolis : University of Minnesota Press, 2006Copyright date: ©2006Online access: Click to View Availability: No items available :

8.
Synthetic Worlds : The Business and Culture of Online Games.

by Castronova, Edward.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Chicago : University of Chicago Press, 2005Copyright date: ©2006Online access: Click to View Availability: No items available :

9.
Game Work : Language, Power, and Computer Game Culture.

by McAllister, Ken S.

Series: Albma Rhetoric Cult and Soc Crit SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Tuscaloosa : University of Alabama Press, 2005Copyright date: ©2006Online access: Click to View Availability: No items available :

10.
Place of Play : Toys and Digital Cultures.

by Lauwaert, Maaike.

Series: MediaMatters, 3Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, 2009Copyright date: ©2009Online access: Click to View Availability: No items available :

11.
Powering Up : Are Computer Games Changing Our Lives.

by Mileham, Rebecca.

Series: Science Museum TechKnow SerEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : John Wiley & Sons, Incorporated, 2008Copyright date: ©2008Online access: Click to View Availability: No items available :

12.
The Art of Videogames.

by Tavinor, Grant.

Series: New Directions in Aesthetics SerEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2009Copyright date: ©2009Online access: Click to View Availability: No items available :

13.
Games of Empire : Global Capitalism and Video Games.

by Dyer-Witheford, Nick | de Peuter, Greig.

Series: Electronic MediationsMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Minneapolis : University of Minnesota Press, 2009Copyright date: ©2009Online access: Click to View Availability: No items available :

14.
Utopic Dreams and Apocalyptic Fantasies : Critical Approaches to Researching Video Game Play.

by Carlson, Rebecca | Coavoux, Samuel | Corlis, Jonathan | Ducheneaut, Nicolas | Dyer-Witheford, Nick | Henricks, Thomas S | Kelly, William H | Wright, Talmadge J | Embrick, David G | Lukacs, Andras.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Blue Ridge Summit : Lexington Books, 2010Copyright date: ©2010Online access: Click to View Availability: No items available :

15.
Ethnographies of the Videogame : Gender, Narrative and Praxis.

by Thornham, Helen.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Farnham : Routledge, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

16.
Playing Along : Digital Games, YouTube, and Virtual Performance.

by Miller, Kiri.

Series: Oxford Music / Media SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Oxford University Press USA - OSO, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

17.
Video Game Worlds : Working at Play in the Culture of EverQuest.

by Rowlands, Timothy.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Walnut Creek : Routledge, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

18.
Gameplay Mode : War, Simulation, and Technoculture.

by Crogan, Patrick.

Series: Electronic MediationsMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Minneapolis : University of Minnesota Press, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

19.
Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology.

by Embrick, David G | Wright, Talmadge J | Lukacs, Andras.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Lanham, MD : Lexington Books, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

20.
Games, Learning, and Society : Learning and Meaning in the Digital Age.

by Steinkuehler, Constance | Squire, Kurt | Barab, Sasha.

Series: Learning in Doing: Social, Cognitive and Computational PerspectivesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Cambridge University Press, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

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