The Art of Videogames.

By: Tavinor, GrantMaterial type: TextTextSeries: New Directions in Aesthetics SerPublisher: Hoboken : John Wiley & Sons, Incorporated, 2009Copyright date: ©2009Edition: 1st edDescription: 1 online resource (241 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781444310184Subject(s): Video games -- Philosophy | Video games -- Social aspectsGenre/Form: Electronic books.Additional physical formats: Print version:: The Art of VideogamesDDC classification: 794.8 LOC classification: GV1469.3.T39 2009Online resources: Click to View
Contents:
THE ART OF VIDEOGAMES -- CONTENTS -- ACKNOWLEDGMENTS -- 1 THE NEW ART OF VIDEOGAMES -- 2 WHAT ARE VIDEOGAMES ANYWAY? -- 3 VIDEOGAMES AND FICTION -- 4 STEPPING INTO FICTIONAL WORLDS -- 5 GAMES THROUGH FICTION -- 6 VIDEOGAMES AND NARRATIVE -- 7 EMOTION IN VIDEOGAMING -- 8 THE MORALITY OF VIDEOGAMES -- 9 VIDEOGAMES AS ART -- GLOSSARY -- REFERENCES -- INDEX.
Summary: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art.
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
No physical items for this record

THE ART OF VIDEOGAMES -- CONTENTS -- ACKNOWLEDGMENTS -- 1 THE NEW ART OF VIDEOGAMES -- 2 WHAT ARE VIDEOGAMES ANYWAY? -- 3 VIDEOGAMES AND FICTION -- 4 STEPPING INTO FICTIONAL WORLDS -- 5 GAMES THROUGH FICTION -- 6 VIDEOGAMES AND NARRATIVE -- 7 EMOTION IN VIDEOGAMING -- 8 THE MORALITY OF VIDEOGAMES -- 9 VIDEOGAMES AS ART -- GLOSSARY -- REFERENCES -- INDEX.

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

There are no comments on this title.

to post a comment.

Powered by Koha