Utopic Dreams and Apocalyptic Fantasies : Critical Approaches to Researching Video Game Play.

By: Carlson, RebeccaContributor(s): Coavoux, Samuel | Corlis, Jonathan | Ducheneaut, Nicolas | Dyer-Witheford, Nick | Henricks, Thomas S | Kelly, William H | Wright, Talmadge J | Embrick, David G | Lukacs, AndrasMaterial type: TextTextPublisher: Blue Ridge Summit : Lexington Books, 2010Copyright date: ©2010Description: 1 online resource (199 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9780739147023Subject(s): Video games -- Social aspects | Video games industry -- Social aspectsGenre/Form: Electronic books.Additional physical formats: Print version:: Utopic Dreams and Apocalyptic Fantasies : Critical Approaches to Researching Video Game PlayDDC classification: 794.8 LOC classification: GV1469.34.S63 -- U76 2010ebOnline resources: Click to View
Contents:
Intro -- Acknowledgments -- chapter One -- Introduction -- J. Talmadge Wright, David G. Embrick, and Andraś Lukaćs -- part i -- Modern Play and Technology-Defining Digital Play -- chapter two -- Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games? -- Thomas S. Henricks -- chapter three -- "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies -- Ken S. McAllister and Judd Ethan Ruggill -- chapter four -- Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play -- Lauren Langman and Andraś Lukaćs -- chapter five -- Sneaking Mission: Late Imperial America and Metal Gear Solid -- Derek Noon and Nick Dyer-Witheford -- chapter six -- I Blog, Therefore I Am: Virtual Embodiment and the Self -- Alanna R. Miller -- part ii -- Marketing Culture and the Video Game Business -- chapter seven -- Marketing Computer Games: Reinforcing or Changing Stereotypes? -- Paul R. Ketchum and B. Mitchell Peck -- chapter eight -- Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan -- William H. Kelly -- chapter nine -- Coding Culture: Video Game Localization and the Practice of Mediating Cultural Difference -- Rebecca Carlson and Jonathan Corliss -- part iii -- Researching Video Game Play -- chapter ten -- Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms -- Andraś Lukaćs -- chapter eleven -- The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game -- Nicolas Ducheneaut -- chapter twelve -- The Quantitative-Qualitative Antinomy in Virtual World Studies -- Samuel Coavoux -- part iv -- Summary and Conclusions -- chapter thirteen.
Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next Level -- Andraś Lukaćs, J. Talmadge Wright, and David G. Embrick -- About the Contributors.
Summary: Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
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Intro -- Acknowledgments -- chapter One -- Introduction -- J. Talmadge Wright, David G. Embrick, and Andraś Lukaćs -- part i -- Modern Play and Technology-Defining Digital Play -- chapter two -- Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games? -- Thomas S. Henricks -- chapter three -- "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies -- Ken S. McAllister and Judd Ethan Ruggill -- chapter four -- Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play -- Lauren Langman and Andraś Lukaćs -- chapter five -- Sneaking Mission: Late Imperial America and Metal Gear Solid -- Derek Noon and Nick Dyer-Witheford -- chapter six -- I Blog, Therefore I Am: Virtual Embodiment and the Self -- Alanna R. Miller -- part ii -- Marketing Culture and the Video Game Business -- chapter seven -- Marketing Computer Games: Reinforcing or Changing Stereotypes? -- Paul R. Ketchum and B. Mitchell Peck -- chapter eight -- Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan -- William H. Kelly -- chapter nine -- Coding Culture: Video Game Localization and the Practice of Mediating Cultural Difference -- Rebecca Carlson and Jonathan Corliss -- part iii -- Researching Video Game Play -- chapter ten -- Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms -- Andraś Lukaćs -- chapter eleven -- The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game -- Nicolas Ducheneaut -- chapter twelve -- The Quantitative-Qualitative Antinomy in Virtual World Studies -- Samuel Coavoux -- part iv -- Summary and Conclusions -- chapter thirteen.

Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next Level -- Andraś Lukaćs, J. Talmadge Wright, and David G. Embrick -- About the Contributors.

Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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