Your search returned 89 results.

1.
Game physics engine development. : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam : Elsevier, c2010Availability: Items available for loan: Main LibraryCall number: QA 76.76.C672 MIL (1).

2.
Game Console Hacking : Xbox, PlayStation, Nintendo, Game Boy, Atari, and Sega.

by Grand, Joe | Yarusso, Albert.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rockland : William Andrew, 2004Copyright date: ©2004Online access: Click to View Availability: No items available :

3.
Professional Papervision3D.

by Lively, Michael.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2010Copyright date: ©2010Online access: Click to View Availability: No items available :

4.
Professional Windows Phone 7 Game Development : Creating Games using XNA Game Studio 4.

by Williams, Chris G | Clingerman, George W.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : Wiley, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

5.
HTML5 Games : Creating Fun with HTML5 CSS3 and WebGL.

by Seidelin, Jacob.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2011Copyright date: ©2012Online access: Click to View Availability: No items available :

6.
Android Game Programming for Dummies.

by Crawfis, Roger | Ramnath, Rajiv | James, Derek.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : John Wiley & Sons, Incorporated, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

7.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0.

by Marucchi-Foino, Romain | Marucchi-Foino, Romain | Semko, Roman.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : John Wiley & Sons, Incorporated, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

8.
Professional HTML5 Mobile Game Development.

by Rettig, Pascal.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : Wiley, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

9.
Game Jam Survival Guide.

by Kaitila, Christer.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

10.
GameSalad Beginner’s Guide.

by DeQuadros, Miguel.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

11.
Flash 10 Multiplayer Game Essentials : Create Exciting Real-Time Multiplayer Games Using Flash.

by Hirematada, Prashanth.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2010Copyright date: ©2010Online access: Click to View Availability: No items available :

12.
Construct Game Development Beginner’s Guide.

by Bigelow, Daven.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

13.
HTML5 Games Development by Example Beginner’s Guide : Beginner's Guide.

by Makzan.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

14.
Unreal Development Kit 3 Beginner’s Guide.

by Moore, Richard.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

15.
Unity 3 Game Development Hotshot.

by Wittayabundit, Jate.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

16.
Unity 3.x Game Development by Example Beginner's Guide.

by Creighton, Ryan Henson | Creighton, R.H.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

17.
ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide.

by Scherer, Manuel.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

18.
Flash Game Development by Example.

by Feronato, Emanuele.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

19.
Scratch 1.4 Beginner’s Guide : Beginner's Guide.

by Badger, Michael.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2009Copyright date: ©2009Online access: Click to View Availability: No items available :

20.
3D Graphics with XNA Game Studio 4.0.

by James, Sean.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Olton : Packt Publishing Ltd, 2010Copyright date: ©2010Online access: Click to View Availability: No items available :

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