Your search returned 130 results.

1.
Game physics engine development. : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam : Elsevier, c2010Availability: Items available for loan: Main LibraryCall number: QA 76.76.C672 MIL (1).

2.
Game Console Hacking : Xbox, PlayStation, Nintendo, Game Boy, Atari, and Sega.

by Grand, Joe | Yarusso, Albert.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Rockland : William Andrew, 2004Copyright date: ©2004Online access: Click to View Availability: No items available :

3.
Impact Of Computer Games.

by Raitt, David | Choi, Charlie.

Series: The Electronic LibraryMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bradford : Emerald Publishing Limited, 2002Copyright date: ©2002Online access: Click to View Availability: No items available :

4.
More Than a Game : The Computer Game As Fictional Form.

by Atkins, Barry.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Manchester : Manchester University Press, 2003Copyright date: ©2003Online access: Click to View Availability: No items available :

5.
Affective and Emotional Aspects of Human-Computer Interaction : Game-based and Innovative Learning Approaches.

by Pivec, M.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : IOS Press, 2006Copyright date: ©2006Online access: Click to View Availability: No items available :

6.
The Game Artist's Guide to Maya.

by McKinley, Michael.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Alameda : John Wiley & Sons, Incorporated, 2006Copyright date: ©2005Online access: Click to View Availability: No items available :

7.
Game Cultures : Computer Games As New Media.

by Dovey, Jon | Kennedy, Helen W.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Berkshire : McGraw-Hill Education, 2003Copyright date: ©2006Online access: Click to View Availability: No items available :

8.
Gaming Lives in the Twenty-First Century : Literate Connections.

by Hawisher, Gail E | Selfe, Cynthia L | Gee, James Paul.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Palgrave Macmillan, 2007Copyright date: ©2007Online access: Click to View Availability: No items available :

9.
Second Life for Dummies.

by Robbins, Sarah | Bell, Mark.

Series: For DummiesEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2011Copyright date: ©2008Online access: Click to View Availability: No items available :

10.
Understanding Digital Games.

by Rutter, Jason | Bryce, Jo.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: London : SAGE Publications, 2006Copyright date: ©2006Online access: Click to View Availability: No items available :

11.
Game Work : Language, Power, and Computer Game Culture.

by McAllister, Ken S.

Series: Albma Rhetoric Cult and Soc Crit SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Tuscaloosa : University of Alabama Press, 2005Copyright date: ©2006Online access: Click to View Availability: No items available :

12.
Place of Play : Toys and Digital Cultures.

by Lauwaert, Maaike.

Series: MediaMatters, 3Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, 2009Copyright date: ©2009Online access: Click to View Availability: No items available :

13.
Powering Up : Are Computer Games Changing Our Lives.

by Mileham, Rebecca.

Series: Science Museum TechKnow SerEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : John Wiley & Sons, Incorporated, 2008Copyright date: ©2008Online access: Click to View Availability: No items available :

14.
3D Online Multimedia and Games : Processing, Transmission and Visualization.

by Cheng, Irene | Cheng, Irene | Cortelazzo, Guido M | Tripathi, Subodh K.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Singapore : World Scientific Publishing Co Pte Ltd, 2009Copyright date: ©2008Online access: Click to View Availability: No items available :

15.
Professional Papervision3D.

by Lively, Michael.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2010Copyright date: ©2010Online access: Click to View Availability: No items available :

16.
Professional Windows Phone 7 Game Development : Creating Games using XNA Game Studio 4.

by Williams, Chris G | Clingerman, George W.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : Wiley, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

17.
Players Unleashed! : Modding the Sims and the Culture of Gaming.

by Sihvonen, Tanja.

Series: MediaMatters SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, 2011Copyright date: ©2011Online access: Click to View Availability: No items available :

18.
HTML5 Games : Creating Fun with HTML5 CSS3 and WebGL.

by Seidelin, Jacob.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken : John Wiley & Sons, Incorporated, 2011Copyright date: ©2012Online access: Click to View Availability: No items available :

19.
Android Game Programming for Dummies.

by Crawfis, Roger | Ramnath, Rajiv | James, Derek.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : John Wiley & Sons, Incorporated, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

20.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0.

by Marucchi-Foino, Romain | Marucchi-Foino, Romain | Semko, Roman.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : John Wiley & Sons, Incorporated, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

Powered by Koha