Your search returned 8 results.

1.
Puzzle Instinct : The Meaning of Puzzles in Human Life.

by Danesi, Marcel.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, 2002Copyright date: ©2002Online access: Click to View Availability: No items available :

2.
Puzzle Instinct : The Meaning of Puzzles in Human Life.

by Danesi, Marcel.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Bloomington : Indiana University Press, 2002Copyright date: ©2002Online access: Click to View Availability: No items available :

3.
Moves in Mind : The Psychology of Board Games.

by Gobet, Fernand | Retschitzki, Jean | de Voogt, Alex.

Edition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hove : Taylor & Francis Group, 2004Copyright date: ©2004Online access: Click to View Availability: No items available :

4.
Gaming Lives in the Twenty-First Century : Literate Connections.

by Hawisher, Gail E | Selfe, Cynthia L | Gee, James Paul.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Palgrave Macmillan, 2007Copyright date: ©2007Online access: Click to View Availability: No items available :

5.
Games, Learning, and Society : Learning and Meaning in the Digital Age.

by Steinkuehler, Constance | Squire, Kurt | Barab, Sasha.

Series: Learning in Doing: Social, Cognitive and Computational PerspectivesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: New York : Cambridge University Press, 2012Copyright date: ©2012Online access: Click to View Availability: No items available :

6.
Digital Games - A Context for Cognitive Development : New Directions for Child and Adolescent Development, Number 139.

by Blumberg, Fran C | Fisch, Shalom M.

Series: J-B CAD Single Issue Child and Adolescent Development SerEdition: 1st ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Somerset : John Wiley & Sons, Incorporated, 2013Copyright date: ©2013Online access: Click to View Availability: No items available :

7.
Videogames and Education.

by Brown, Harry J.

Series: History, the Humanities and New TechnologyMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Armonk : Routledge, 2008Copyright date: ©2009Online access: Click to View Availability: No items available :

8.
Playful Identities : The Ludification of Digital Media Cultures.

by Frissen, Valerie | Lammes, Sybille | Raessens, Joost | Mul, Jos de | Frissen, Valerie.

Series: MediaMatters SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, 2015Copyright date: ©2015Online access: Click to View Availability: No items available :

Powered by Koha