Visual Teams : Graphic Tools for Commitment, Innovation, and High Performance.

By: Sibbet, DavidMaterial type: TextTextPublisher: New York : John Wiley & Sons, Incorporated, 2011Copyright date: ©2011Edition: 1st edDescription: 1 online resource (314 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781118158579Subject(s): Decision making | Teams in the workplace | Visual communicationGenre/Form: Electronic books.Additional physical formats: Print version:: Visual Teams : Graphic Tools for Commitment, Innovation, and High PerformanceDDC classification: 658.4022 LOC classification: HD66Online resources: Click to View
Contents:
Intro -- Visual Teams: Graphic Tools for Commitment, Innovation, & High Performance -- Contents -- Introduction: Imagining Better Results for Teams -- I. What Is a Visual Team?: Using Graphics Across the Whole Workflow -- 1. Working Like Designers / Why Visual Teams Get Results -- 2. Why Be a Visual Team? / The Case for Collaboration -- 3. A Graphic User Interface for Teams / The Drexler/Sibbet Team Performance Model -- II. Leading Visual Teams: Seeing the BIG Picture -- 4. So You've Just Been Promoted / Understanding Team Leadership -- 5. Managing Four Flows of Activity / Attention, Energy, Information, & Operations -- 6. Supporting Innovation / Providing Visual Tools -- III. Visual Team Startup: Creating Trust, Focus, & Commitment -- 7. Visualizing Purpose / Orienting to Your Mission -- 8. Seeing Yourself As a Team / Developing Trust -- 9. Clarifying Goals / Using the Graphic Gameplan -- 10. Consensus or Command? / Deciding Commitments -- IV. Sustaining Results: Innovating for High Performance -- 11. Graphics & Project Management / Implementation You Can Literally See -- 12. Visualizing & Innovating / Understanding High Performance -- 13. Assessments, Dialogues, & Sharing Rallies / The Importance of Learning & Renewal -- V. Growing a Visual Team Culture: Thinking BIG About Opportunities -- 14. Introducing Visual Teams / Communicating Benefits -- 15. Developing Visual Team Skills / Learning Tips & Tools -- 16. Shared Visual Language / Toward an Operating System for Visual Teams -- VI. New Technology Tools: A Revolution in Visual Collaboration -- 17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future -- 18. Graphics for Distributed Teams / Web & Teleconferences -- 19. Team Rooms & the Net / Physical Places or Virtual Spaces? -- 20. Mobile Technology / Reshaping Tomorrow's Teams.
VII. Links, Tools, & Other Resources -- 21. Websites & Bibliography -- Appendix -- Jack R. Gibb's Original Research -- Summary of Arthur M.Young's Theory of Process -- Index.
Summary: Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams-both face-to-face and virtual-reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication-one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book: Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions Introduces the Drexler/Sibbet Team Performance™ Model and related tools-a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.
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Intro -- Visual Teams: Graphic Tools for Commitment, Innovation, & High Performance -- Contents -- Introduction: Imagining Better Results for Teams -- I. What Is a Visual Team?: Using Graphics Across the Whole Workflow -- 1. Working Like Designers / Why Visual Teams Get Results -- 2. Why Be a Visual Team? / The Case for Collaboration -- 3. A Graphic User Interface for Teams / The Drexler/Sibbet Team Performance Model -- II. Leading Visual Teams: Seeing the BIG Picture -- 4. So You've Just Been Promoted / Understanding Team Leadership -- 5. Managing Four Flows of Activity / Attention, Energy, Information, & Operations -- 6. Supporting Innovation / Providing Visual Tools -- III. Visual Team Startup: Creating Trust, Focus, & Commitment -- 7. Visualizing Purpose / Orienting to Your Mission -- 8. Seeing Yourself As a Team / Developing Trust -- 9. Clarifying Goals / Using the Graphic Gameplan -- 10. Consensus or Command? / Deciding Commitments -- IV. Sustaining Results: Innovating for High Performance -- 11. Graphics & Project Management / Implementation You Can Literally See -- 12. Visualizing & Innovating / Understanding High Performance -- 13. Assessments, Dialogues, & Sharing Rallies / The Importance of Learning & Renewal -- V. Growing a Visual Team Culture: Thinking BIG About Opportunities -- 14. Introducing Visual Teams / Communicating Benefits -- 15. Developing Visual Team Skills / Learning Tips & Tools -- 16. Shared Visual Language / Toward an Operating System for Visual Teams -- VI. New Technology Tools: A Revolution in Visual Collaboration -- 17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future -- 18. Graphics for Distributed Teams / Web & Teleconferences -- 19. Team Rooms & the Net / Physical Places or Virtual Spaces? -- 20. Mobile Technology / Reshaping Tomorrow's Teams.

VII. Links, Tools, & Other Resources -- 21. Websites & Bibliography -- Appendix -- Jack R. Gibb's Original Research -- Summary of Arthur M.Young's Theory of Process -- Index.

Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams-both face-to-face and virtual-reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication-one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book: Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions Introduces the Drexler/Sibbet Team Performance™ Model and related tools-a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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