Practical Guide To Using Second Life In Higher Education.
Material type: TextPublisher: Berkshire : McGraw-Hill Education, 2010Copyright date: ©2010Edition: 1st edDescription: 1 online resource (224 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9780335242153Subject(s): Education, Higher | Second Life (Game)Genre/Form: Electronic books.Additional physical formats: Print version:: Practical Guide To Using Second Life In Higher EducationDDC classification: 378.173468 LOC classification: GV1469.25.S425 -- S28 2010ebOnline resources: Click to ViewFront cover -- Half title page -- Title page -- Copyright page -- Contents -- Figures -- Tables -- Examples -- Acknowledgements -- Introduction -- Part 1 Getting started in Second Life -- 1 The value of Second Life for learning in higher education -- 2 Practical tips for getting started -- 3 Planning and designing learning in Second Life -- 4 Teaching approaches to use in Second Life -- Part 2 Developing your teaching in Second Life -- 5 Purposeful pedagogy -- 6 Being a teacher in Second Life -- 7 Equipping students for learning in Second Life -- 8 Assessment for learning in Second Life -- Part 3 Shifting boundaries -- 9 Harnessing technology for learning -- 10 Researching immersive virtual worlds -- 11 Futures and possibilities -- Appendix A Second Life: module exemplar -- Appendix B Dealing with challenges and mistakes in Second Life -- Glossary -- Weblinks -- References -- Bibliography -- Index -- Back cover.
This book is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education, suggesting research-based ideas for practice and offers helpful suggestions for use.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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