Modeling Reality : How Computers Mirror Life.

By: Bialynicki-Birula, IwoContributor(s): Bialynicka-Birula, IwonaMaterial type: TextTextPublisher: Oxford : Oxford University Press USA - OSO, 2004Copyright date: ©2004Description: 1 online resource (191 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9780191523991Subject(s): Life | Physics -- Philosophy | RealityGenre/Form: Electronic books.Additional physical formats: Print version:: Modeling Reality : How Computers Mirror LifeDDC classification: 006 LOC classification: QC6.4.R42B53 2004Online resources: Click to View
Contents:
Intro -- Contents -- 1 From building blocks to computers: Models and modeling -- 2 The game of life: A legendary cellular automaton -- 3 Heads or tails: Probability of an event -- 4 Galton's board: Probability and statistics -- 5 Twenty questions: Probability and information -- 6 Snowflakes: The evolution of dynamical systems -- 7 The Lorenz butterfly: Deterministic chaos -- 8 From Cantor to Mandelbrot: Self-similarity and fractals -- 9 Typing monkeys: Statistical linguistics -- 10 The bridges of Königsberg: Graph theory -- 11 Prisoner's dilemma: Game theory -- 12 Let the best man win: Genetic algorithms -- 13 Computers can learn: Neural networks -- 14 Unpredictable individuals: Modeling society -- 15 Universal computer: The Turing machine -- 16 Hal, R2D2, and Number 5: Artificial intelligence -- Epilog -- Programs -- Further reading -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- X -- Z.
Summary: This book is for everyone (college and high-school students, school teachers and the general public) who wants to learn about many fascinating ideas that have come to the fore with recent advances in the application of computers to real life situations.
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Intro -- Contents -- 1 From building blocks to computers: Models and modeling -- 2 The game of life: A legendary cellular automaton -- 3 Heads or tails: Probability of an event -- 4 Galton's board: Probability and statistics -- 5 Twenty questions: Probability and information -- 6 Snowflakes: The evolution of dynamical systems -- 7 The Lorenz butterfly: Deterministic chaos -- 8 From Cantor to Mandelbrot: Self-similarity and fractals -- 9 Typing monkeys: Statistical linguistics -- 10 The bridges of Königsberg: Graph theory -- 11 Prisoner's dilemma: Game theory -- 12 Let the best man win: Genetic algorithms -- 13 Computers can learn: Neural networks -- 14 Unpredictable individuals: Modeling society -- 15 Universal computer: The Turing machine -- 16 Hal, R2D2, and Number 5: Artificial intelligence -- Epilog -- Programs -- Further reading -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- X -- Z.

This book is for everyone (college and high-school students, school teachers and the general public) who wants to learn about many fascinating ideas that have come to the fore with recent advances in the application of computers to real life situations.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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