Axure RP7 Prototyping Essentials.
Material type: TextPublisher: Olton Birmingham : Packt Publishing Ltd, 2014Copyright date: ©2014Edition: 2nd edDescription: 1 online resource (584 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781849698337Subject(s): Computer simulation -- Congresses | Rapid prototyping -- Computer programsGenre/Form: Electronic books.Additional physical formats: Print version:: Axure RP7 Prototyping EssentialsDDC classification: 620.0042 LOC classification: TS155.6 -- .S3 2012ebOnline resources: Click to ViewIntro -- Prototyping Essentials with Axure Second Edition -- Table of Contents -- Prototyping Essentials with Axure Second Edition -- Credits -- Foreword -- About the Author -- Acknowledgments -- About the Author -- Acknowledgments -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers, and more -- Why subscribe? -- Free access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Prototyping Fundamentals -- The Times They Are A-Changin' -- The Axure Option -- UX Prototyping by UX Designers -- Prototyping Interaction -- Project-level Forecasting -- A Weighted Risk Checklist for UX Projects -- The Heuristics -- The Score -- Your Employment Type -- Risk Factors for UX Consultants -- Opportunities -- The Client -- Risk Factors -- Opportunities -- UX Reporting To... -- Risk Factors -- Opportunities -- Enterprise Grade -- Risk Factors -- Opportunities -- New Product or a Redesign -- Risk Factors -- Opportunities -- Transactional -- Risk Factors -- Opportunities -- Responsive -- Risk Factors -- Opportunities -- Localization -- Risk Factors -- Business Requirements Exist -- Risk Factors -- Opportunities -- UX Resources -- Risk Factors -- Opportunities -- Communication and Collaboration Tools -- Risk Factors -- Opportunities -- UX Documentation and Traceability -- Risk Factors -- Opportunities -- Axure Construction Strategy Checklist -- Showcasing Opportunities -- Considering Risks -- Practical Axure -- Small Projects -- Web Applications and Portals -- Heuristic Evaluation -- User Validation -- Deliverables - Prototypes and Specifications -- Tips for Using Axure on Large-design Projects -- UX and Stakeholders' Perspectives -- Leadership.
Project Management -- Engineering -- Visual Design -- The UX Perspectives -- The Axure Perspective -- Summary -- 2. Axure Basics - the User Interface -- Getting Started -- Axure File Formats -- The RP File Format (Standalone Files) -- The RPPRJ File Format (Team Project) -- Team Projects -- Environment -- Customizing the Workspace -- The Sitemap Pane -- The Widgets Pane -- Wireframe Widgets -- Selecting a Widget Shape - Option 1 -- Selecting a Widget Shape - Option 2 -- Selecting a Widget Shape - Option 3 -- Shapes - Highlights -- Form Fields - Highlights (New!) -- Dynamic Panels - Highlights -- The Repeater Widget (New!) -- Style -- Location and Size -- Base Style -- The Style Editor - Default Styles -- The Style Editor Dialog - Custom Styles -- Font -- Fills, Lines, + Borders -- Outer and Inner Shadow -- Alignment + Padding -- Line Spacing -- The Design Area -- Adaptive Views (New!) -- Adding Adaptive Views -- Adaptive View Definitions -- The Page Properties Pane -- Page Notes -- Manage Notes -- Page Interactions -- Page Formatting -- Sketch Effects -- Flow Widgets -- The Widget Interactions and Notes Pane -- The Interactions Tab -- Interactions -- The Notes Tab -- Note Sets -- Grid and Guides -- Setting Guides -- The Masters Pane -- Master Drop Behavior -- Place Anywhere -- Lock to Master Location -- Break Away from Master -- Usage Report -- The Widget Manager Pane -- Widgets Manager Functionality -- Widgets Manager - Filter -- Web Fonts Mappings (New!) -- Step 1 - Assign/Tag the Font -- Step 2 - The Web Font -- Step 3 - Copy the Code into Axure -- The Toolbars and the Menu Bar -- The Generated Prototype -- Summary -- 3. Prototype Construction Basics -- Aligning UX with Prototyping Principles -- Getting Started with Prototyping in Axure -- Key Design Activities -- Assumptions and Disclaimers -- Objectives and Artifacts.
Naming Conventions, Labeling, and Unique IDs -- The Farm2Table Sample Project in a Nutshell -- Interactive Concept Models -- The Axure Edge -- On Capabilities and Requirements -- Initial, High-level Requirements -- Home Page -- Axure and Requirement Management -- Use Cases -- Use Case Diagram Page -- Step 1 - Adding a Flow Page to the Sitemap -- Showing the Grid -- Step 2 - Creating the Use Case Diagram -- Refine Diagram -- Axure's Selection Modes -- Working with Widgets -- Staying Organized with Sitemap Folders -- Saving the Project File -- The RP Route -- The RPPRJ Route - Convert to Team Project -- Task Flow Diagram Pages -- Task Flow Diagrams (Sans Visio) -- Flow Diagram - New Subscription -- Flow Diagram - Assemble My Weekly Box -- Linking Use Cases to Flow Diagrams while Keeping Your Naming Conventions Intact -- Generating an HTML Prototype -- The Sitemap Diagram -- A Device/OS-agnostic UI Framework -- First Wireframe - Produce [Visitor, User Not Logged In] -- A Quick but Structured Construction Approach -- Getting Started with Masters and Dynamic Panels -- Global Elements as Masters -- Axure Masters and Why to Use Them -- The Global Navigation Bar -- Adding Wireframe Pages -- Creating Your First Master -- Basic Interactions -- Dynamic Panels to the Rescue -- States Construction in a Dynamic Panel -- Automatically Resizing a Dynamic Panel and Associated States -- Adding Visual Effects -- Adding Sketch Effects -- Summary -- 4. Creating Basic Interactions -- Axure Interactions -- Axure Events -- Page-level Events -- Widget-level Events -- Axure Cases -- Axure Actions -- Things to Keep in Mind -- Widgets, Events, and Context -- Labeling -- Example 1 - Controlling Styles -- Step 1 - Navigation Bar Setup -- Step 2 - Setting the Navigation to Reflect the Current Page -- Step 3 - Setting the Remaining Tabs -- Example 2 - Hide and Show.
Construction Strategy -- Step 1 - Assigning Styles to the LOG IN Tab -- Step 2 - Creating the Login Layer -- Step 3 - Show or Hide the Login Panel -- Example 3 - Utility Actions -- Step 1 - the Lightbox Widget -- Step 2 - Interaction -- Summary -- 5. Advanced Interactions -- Conditions -- IF-THEN-ELSE -- A Basic Set -- How Statements Relate to Each Other -- AND and OR -- Sandbox Files for Learning and Experimenting -- Guided Example - Conditions -- Step 1 - Defining the Interaction -- Step 2 - Wireframe Construction -- Step 3 - Setting the First Condition -- Step 4 - Adding an Interaction to the Condition -- Step 5 - Testing the Interaction -- Step 6 - Tweak and Iterate -- The Condition Builder in Detail -- Guided Example - Higher Fidelity with Multiple Conditions -- Step 1 - Define the Interaction and Desired Fidelity -- From Low to High -- Step 2 - Wireframe Construction -- Step 3 - Evaluating Conditions -- Divide and Conquer - Part 1 -- Counter Conditions -- Divide and Conquer - Part 2 -- Toggle IF/ELSE IF and Order of Execution -- Satisfy ALL or ANY -- Negative Thinking -- More Than Meets the Eye -- Time Estimation for Conditional Work -- Troubleshooting Conditions -- Raised Events -- Guided Example -- Step 1 - Creating a Raised Event on the Master -- Step 2 - Applying an Interaction to Raised Events on a Page -- Wireframe Construction -- Binding the Raised Event with an Action -- Same Master but Different Behaviors -- Amplifying Raised Events in Nested Masters -- Construction -- Amplifying a Raised Event -- Completion -- Variables -- Guided Example - Tracking Items in a Shopping Cart -- Step 1 - Defining the Interaction -- Step 2 - Constructing the Interaction -- The Repeater Wireframe -- The Repeater Dataset -- Repeater Item Interactions -- Repeater Formatting -- Step 3 - Introducing Variables -- Identifying Needed Variable(s).
Adding Variables to the Prototype -- Creating and Managing the Variables -- Getting Variables to Work - Step 1 -- Getting Variables to Work - Step 2 -- Getting Variables to Work - Step 3 (Preview) -- Finishing the Interaction -- Points to Remember about Variables -- Variable Types -- Global Variables -- Axure's Built-in Variable -- Create Your Own Variables -- Special Variables -- Usage Examples -- Local Variables and Functions -- Naming Variables -- Pros and Cons of Using Variables -- Summary -- 6. Widget Libraries -- When to Use a Widget Library -- Library Types -- Axure's Built-in Libraries -- Axure and Community Libraries -- Submitting a Widget Library -- Create Your Own Widget Library -- How to Create a Widget Library -- Step 1 - Creating the Library File -- Step 2 - Creating a Custom Widget -- Step 3 - Refreshing a Library in the Project File -- Managing Widget Libraries -- Masters or External Widget Libraries? -- Using RPLIB -- Pros -- Cons -- Using Masters in an RP or RPPRJ file -- Pros -- Cons -- When to Begin Creating Patterns -- Wireframe Global Patterns -- Summary -- 7. Managing Prototype Change -- From a Vision to Reality -- The Change-readiness Checklist -- Expectations, Paradigms, and Change -- UX and Software Development Models -- Traditional (Waterfall) -- Agile -- Agile Flavors -- Estimating Axure Work -- Where Does Time Go? -- Account for Responsive Web Design (RWD) -- Account for Refactoring an Axure File -- More on Expectation Alignment -- Construction for Change -- Cascade Change and Rollback Change -- Rollback Change with Team Project -- Cascade Change with Masters and Libraries -- Cascade Change with Custom Styles -- Widget Properties' Cheat Sheets -- Font Properties -- Shape Properties -- Alignment and Spacing Properties -- Default Widget Styles -- Local Changes with Style Painter.
Alignment with the Project Style Guide and CSS.
A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner or a business analyst or a product manager involved in UX projects, this book is for you. This book will also be useful to consultants or in-house staff who work for agencies, and individual practitioners or UX team members. Familiarity with Axure will help but is not mandatory.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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