HTML5 Game development with ImpactJS.

By: Cielen, DavyContributor(s): Meysman, Arno | Cielen, Davy | Meysman, ArnoMaterial type: TextTextPublisher: Olton : Packt Publishing Ltd, 2013Copyright date: ©2013Description: 1 online resource (328 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781849694575Subject(s): Computer games | HTML (Document markup language)Genre/Form: Electronic books.Additional physical formats: Print version:: HTML5 Game development with ImpactJSDDC classification: 620.1/124 | 793.9326696 LOC classification: QA76.76.C672 -- C54 2013ebOnline resources: Click to View
Contents:
Intro -- HTML5 Game Development with ImpactJS -- Table of Contents -- HTML5 Game Development with ImpactJS -- Credits -- Foreword -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Firing Up Your First Impact Game -- Installing a XAMPP server -- Installing the game engine: ImpactJS -- Choosing a script editor -- Running the premade game -- Debugging your game with the browser and ImpactJS -- Debugging with the browser -- Firebug - the Firefox debugger -- Chrome debugger -- Exercises in debugging with Chrome and Firebug -- Debugging with ImpactJS -- Which helpful tools are out there -- Ejecta -- AppMobi -- PhoneGap -- lawnchair -- Scoreoid -- Playtomic -- one.com webhost -- Summary -- 2. Introducing ImpactJS -- Building your own levels -- Creating, loading, and saving levels in Weltmeister -- Layers and the z axis -- Adding and removing entities and objects -- The collision layer -- Connecting two different levels -- Objects - playable and non-playable characters -- The ImpactJS entity -- Setting up player controls -- Position, acceleration, and speed -- The game's graphics: sprites and animation sheets -- Spawning, health, and death -- The camera view -- The game canvas -- Free to move camera -- Automatically following camera -- Adding music and sound effects -- Playing background music -- Introducing sound effects -- Game physics with Box2D -- Gravity and force -- Collision impact and bounciness -- Summary -- 3. Let's Build a Role Playing Game -- The RPG game setting -- Building an RPG level.
Adding a playable character -- Introducing a defeatable opponent -- Giving the player some weapons -- Spawning a projectile -- Causing harm with a projectile -- Bringing your NPCs to life with artificial intelligence -- The NPC's behavior -- The NPC's decision making process -- Pickup items to help out your player -- Healing your player with a potion -- Becoming rich with coins -- Keeping score for player feedback -- Transitioning from one area to another -- NPCs and conversation -- The speech balloon -- Adding a talking non-playable character -- The final battle -- Summary -- 4. Let's Build a Side Scroller Game -- The side scroller game setting -- Preparing the game for Box2D -- Building a side scroller level -- The playable character -- Adding a minor foe -- Introducing formidable weapons -- Shooting a projectile -- Building an actual bomb -- Artificial intelligence -- Pickup items -- Adding a normal crate -- Implementing a healing crate -- Keeping score -- Transitioning from one level to another -- The final battle -- Summary -- 5. Adding Some Advanced Features to Your Game -- The Start and Game-over screen -- The game's Start screen -- The Victory and Game-over screens -- More advanced debugging options -- Short introduction to unit testing -- Adding your own debug panel to the ImpactJS debugger -- Handling game data -- Adding data to your game -- Using cookies to store data on the player's computer -- Local storage -- Using lawnchair as a versatile way of storing data -- Extra functionalities for the RPG -- Moving the player with a mouse click -- Adding intelligent spawn locations -- Introducing basic conversation -- Adding a basic Head-Up Display -- Artificial intelligence: The hive mind -- Implementing Playtomic for game analytics -- Summary -- 6. Music and Sound Effects -- Making or buying the music -- Buying tunes and sound effects.
Making a basic tune using FL Studio -- Adding background music to your game -- Playing a sound when an action has happened -- Tips when using sound files in your game -- Summary -- 7. Graphics -- Making/buying the graphics -- Where to buy graphics -- Introduction to vector graphics -- Creating your own avatar using Adobe Photoshop -- Adding your creation to the RPG -- Hints for graphics in HTML5 -- Summary -- 8. Adapting Your HTML5 Game to the Distribution Channels -- Preparing your game for the web browser -- Preparing our game for mobile web browsers -- Turning the game into a web app for the Google Chrome Web Store -- Pushing your game to Android's Google play store -- Making your game available on Facebook -- Direct canvas game acceleration with AppMobi -- Summary -- 9. Making Money with Your Game -- Your game development strategy -- Making money with game apps -- Google Play -- iOS App Store -- The Chrome Web Store -- In-game advertising -- Selling distribution rights with MarketJS -- Summary -- Index.
Summary: HTML5 Game Development with ImpactJS is an insightful, friendly guide that will amaze users with its ease of use in game development. It consists of several informative yet simple instructions, which help develop and build your skill set and knowledge base.This book is for anyone with basic knowledge of JavaScript, CSS, and HTML. If you have the desire to build your own game for your website or an app store but have no idea how and where to begin, this book is for you.
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Intro -- HTML5 Game Development with ImpactJS -- Table of Contents -- HTML5 Game Development with ImpactJS -- Credits -- Foreword -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Firing Up Your First Impact Game -- Installing a XAMPP server -- Installing the game engine: ImpactJS -- Choosing a script editor -- Running the premade game -- Debugging your game with the browser and ImpactJS -- Debugging with the browser -- Firebug - the Firefox debugger -- Chrome debugger -- Exercises in debugging with Chrome and Firebug -- Debugging with ImpactJS -- Which helpful tools are out there -- Ejecta -- AppMobi -- PhoneGap -- lawnchair -- Scoreoid -- Playtomic -- one.com webhost -- Summary -- 2. Introducing ImpactJS -- Building your own levels -- Creating, loading, and saving levels in Weltmeister -- Layers and the z axis -- Adding and removing entities and objects -- The collision layer -- Connecting two different levels -- Objects - playable and non-playable characters -- The ImpactJS entity -- Setting up player controls -- Position, acceleration, and speed -- The game's graphics: sprites and animation sheets -- Spawning, health, and death -- The camera view -- The game canvas -- Free to move camera -- Automatically following camera -- Adding music and sound effects -- Playing background music -- Introducing sound effects -- Game physics with Box2D -- Gravity and force -- Collision impact and bounciness -- Summary -- 3. Let's Build a Role Playing Game -- The RPG game setting -- Building an RPG level.

Adding a playable character -- Introducing a defeatable opponent -- Giving the player some weapons -- Spawning a projectile -- Causing harm with a projectile -- Bringing your NPCs to life with artificial intelligence -- The NPC's behavior -- The NPC's decision making process -- Pickup items to help out your player -- Healing your player with a potion -- Becoming rich with coins -- Keeping score for player feedback -- Transitioning from one area to another -- NPCs and conversation -- The speech balloon -- Adding a talking non-playable character -- The final battle -- Summary -- 4. Let's Build a Side Scroller Game -- The side scroller game setting -- Preparing the game for Box2D -- Building a side scroller level -- The playable character -- Adding a minor foe -- Introducing formidable weapons -- Shooting a projectile -- Building an actual bomb -- Artificial intelligence -- Pickup items -- Adding a normal crate -- Implementing a healing crate -- Keeping score -- Transitioning from one level to another -- The final battle -- Summary -- 5. Adding Some Advanced Features to Your Game -- The Start and Game-over screen -- The game's Start screen -- The Victory and Game-over screens -- More advanced debugging options -- Short introduction to unit testing -- Adding your own debug panel to the ImpactJS debugger -- Handling game data -- Adding data to your game -- Using cookies to store data on the player's computer -- Local storage -- Using lawnchair as a versatile way of storing data -- Extra functionalities for the RPG -- Moving the player with a mouse click -- Adding intelligent spawn locations -- Introducing basic conversation -- Adding a basic Head-Up Display -- Artificial intelligence: The hive mind -- Implementing Playtomic for game analytics -- Summary -- 6. Music and Sound Effects -- Making or buying the music -- Buying tunes and sound effects.

Making a basic tune using FL Studio -- Adding background music to your game -- Playing a sound when an action has happened -- Tips when using sound files in your game -- Summary -- 7. Graphics -- Making/buying the graphics -- Where to buy graphics -- Introduction to vector graphics -- Creating your own avatar using Adobe Photoshop -- Adding your creation to the RPG -- Hints for graphics in HTML5 -- Summary -- 8. Adapting Your HTML5 Game to the Distribution Channels -- Preparing your game for the web browser -- Preparing our game for mobile web browsers -- Turning the game into a web app for the Google Chrome Web Store -- Pushing your game to Android's Google play store -- Making your game available on Facebook -- Direct canvas game acceleration with AppMobi -- Summary -- 9. Making Money with Your Game -- Your game development strategy -- Making money with game apps -- Google Play -- iOS App Store -- The Chrome Web Store -- In-game advertising -- Selling distribution rights with MarketJS -- Summary -- Index.

HTML5 Game Development with ImpactJS is an insightful, friendly guide that will amaze users with its ease of use in game development. It consists of several informative yet simple instructions, which help develop and build your skill set and knowledge base.This book is for anyone with basic knowledge of JavaScript, CSS, and HTML. If you have the desire to build your own game for your website or an app store but have no idea how and where to begin, this book is for you.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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