Constructing the Self in a Digital World.

By: Ching, Cynthia CarterContributor(s): Foley, Brian JMaterial type: TextTextSeries: Learning in Doing: Social, Cognitive and Computational PerspectivesPublisher: New York : Cambridge University Press, 2012Copyright date: ©2012Description: 1 online resource (270 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781139572255Subject(s): Computer-assisted instruction -- Social aspects | Digital media -- Social aspects | Educational technology -- Social aspects | Identity (Psychology) | Internet and teenagers | Learning | Online identitiesGenre/Form: Electronic books.Additional physical formats: Print version:: Constructing the Self in a Digital WorldDDC classification: 155.2 LOC classification: LB1028.5 .C624 2012Online resources: Click to View
Contents:
Cover -- Constructing the Self in a Digital World -- SERIES EDITOR -- Title -- Copyright -- Contents -- Contributors -- Series Foreword -- Introduction: Connecting Conversations about Technology, Learning, and Identity -- A Learning Research Perspective -- Developmental and Sociocultural Approaches to Identity -- Overview of the Book -- Constructing the Self in a Digital World -- References -- Part I Authoring and Exploring Identity -- Introduction Part I: Developmental Perspectives -- Foundational Theories and Ideas -- Critical Tensions in Developmental Research -- Conclusion -- References -- 1 "This Is Me": Digital Photo Journals and Young Children's Technologies of the Self -- Theoretical and Empirical Background -- Narrative and Development -- Technologies of the Self -- Digital Technologies and Photo-Elicitation -- Research Context and Data Collection Methods -- Research Questions and Data Analysis Methods -- Results and Discussion -- Question 1: Self-Representation -- Question 2: Context Representation -- Question 3: Nature of Self-Narrative -- Question 4: Creating Digital Journals as a Technology of the Self -- Future Trends and Conclusions -- References -- 2 Digital Storytelling and Authoring Identity -- The Importance of Medium -- Purpose and Perspective -- Background and Theory -- Research on Digital Storytelling -- Narrative and Identity -- Research on Digital Storytelling and Identity -- Context and Methods -- Case 1: Marion and His Airplanes -- Case 2: Isaiah Gets Serious -- Conclusion -- Future Trends -- References -- 3 Building Identities as Experts: Youth Learning in an Urban After-School Space -- Background and Theory -- Methods and Results -- Settings and Participants -- Data Collection and Analysis -- Data and Results -- The Project Phases -- The Youth and Their Experience with Technology.
The First Stage of Constructing Expertise: Becoming Acclimated. -- The Second Stage of Expertise: Competence -- The Third Stage of Expertise: Proficiency -- Findings Summary -- Future Trends -- Conclusion -- References -- 4 Positive Technological Development: The Multifaceted Nature of Youth Technology Use toward Improving Self and Society -- Theoretical Framework -- Measuring Factors and Correlates -- Methods -- Participants -- Measure -- Results -- Statistical Validation of the PTDQ -- Gender Differences in Technology Use -- Guiding Program Development -- Discussion -- Future Directions -- Appendix A -- References -- Part II Identities in Flux and in Play -- Introduction Part II: Identities Unleashed -- Dual Identity -- Virtual Identities and Social Capital -- Learning and Scratch Identities -- References -- 5 "You Can Make Friends Easier on a Boy Face": Identity Play and Learning in a Multiuser Virtual Environment -- Background and Theory -- Whyville -- Two Studies of Whyville Identities -- Survey of Whyville Users -- Why Whyville? -- Online Participation -- Multiple Identities -- Whyville and the Real World -- Science Learning on Whyville -- Participatory Simulation: Why-pox -- Why-pox Participation -- Identity and Why-pox -- Future Trends -- Conclusion -- References -- 6 Deleting the Male Gaze? Tech-Savvy Girls and New Femininities in Secondary School Classrooms -- Background and Theory -- Key Discourses of Young Femininity -- New Femininities? -- Tapping into Girl Power: Digital Technologies and Elite Girls' Schooling -- Playing with Fire: Young Feminine Identity and the Sims in the Classroom -- Future Trends -- Conclusion -- References -- 7 Affiliation in the Enactment of Fan Identity: A Comparison of Virtual and Face-to-Face Settings -- The Context for this Chapter: Two Sites of Fan Productivity -- The Problem with the Concept of Identity.
A De-Essentialized Theory of Identity -- Affiliation in the Enactment of Fan Identity in an Online Setting -- SHH as a Site of Pedagogic Activity -- The Construction of Identities of SHH -- Affiliation in the enactment of (fan) identity in a face-to-face setting -- The Game-Making Club as a Site of Pedagogic Interaction -- Resources for the Enactment of Identity -- Two Contrasting Conceptions of What a Game Is/Should Be -- Simon's Game: Playability as the Re-Enactment of Genre Conventions -- Jak's Game: Playability as Method of Production -- Tying the two studies together: Technology, pedagogy and identity -- References -- 8 Navigating Life as an Avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World -- Theories of Identities-in-Practice -- The Virtual World of Whyville -- Background: Virtual Worlds and Identities -- Methods -- Data Collection and Analyses -- Limitations and Ethics -- Findings -- A Brief Introduction to Zoe -- The Daily Life of bluwave as an Avatar -- A Quick Adaptation to Whyville Trading -- The Challenge of Representing Race -- Contradictions in Flirting -- Scammer! -- Future Trends -- Conclusion -- Acknowledgments -- References -- Index.
Summary: This title examines the relationship between identity and technology in the learning and lives of young people.
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Cover -- Constructing the Self in a Digital World -- SERIES EDITOR -- Title -- Copyright -- Contents -- Contributors -- Series Foreword -- Introduction: Connecting Conversations about Technology, Learning, and Identity -- A Learning Research Perspective -- Developmental and Sociocultural Approaches to Identity -- Overview of the Book -- Constructing the Self in a Digital World -- References -- Part I Authoring and Exploring Identity -- Introduction Part I: Developmental Perspectives -- Foundational Theories and Ideas -- Critical Tensions in Developmental Research -- Conclusion -- References -- 1 "This Is Me": Digital Photo Journals and Young Children's Technologies of the Self -- Theoretical and Empirical Background -- Narrative and Development -- Technologies of the Self -- Digital Technologies and Photo-Elicitation -- Research Context and Data Collection Methods -- Research Questions and Data Analysis Methods -- Results and Discussion -- Question 1: Self-Representation -- Question 2: Context Representation -- Question 3: Nature of Self-Narrative -- Question 4: Creating Digital Journals as a Technology of the Self -- Future Trends and Conclusions -- References -- 2 Digital Storytelling and Authoring Identity -- The Importance of Medium -- Purpose and Perspective -- Background and Theory -- Research on Digital Storytelling -- Narrative and Identity -- Research on Digital Storytelling and Identity -- Context and Methods -- Case 1: Marion and His Airplanes -- Case 2: Isaiah Gets Serious -- Conclusion -- Future Trends -- References -- 3 Building Identities as Experts: Youth Learning in an Urban After-School Space -- Background and Theory -- Methods and Results -- Settings and Participants -- Data Collection and Analysis -- Data and Results -- The Project Phases -- The Youth and Their Experience with Technology.

The First Stage of Constructing Expertise: Becoming Acclimated. -- The Second Stage of Expertise: Competence -- The Third Stage of Expertise: Proficiency -- Findings Summary -- Future Trends -- Conclusion -- References -- 4 Positive Technological Development: The Multifaceted Nature of Youth Technology Use toward Improving Self and Society -- Theoretical Framework -- Measuring Factors and Correlates -- Methods -- Participants -- Measure -- Results -- Statistical Validation of the PTDQ -- Gender Differences in Technology Use -- Guiding Program Development -- Discussion -- Future Directions -- Appendix A -- References -- Part II Identities in Flux and in Play -- Introduction Part II: Identities Unleashed -- Dual Identity -- Virtual Identities and Social Capital -- Learning and Scratch Identities -- References -- 5 "You Can Make Friends Easier on a Boy Face": Identity Play and Learning in a Multiuser Virtual Environment -- Background and Theory -- Whyville -- Two Studies of Whyville Identities -- Survey of Whyville Users -- Why Whyville? -- Online Participation -- Multiple Identities -- Whyville and the Real World -- Science Learning on Whyville -- Participatory Simulation: Why-pox -- Why-pox Participation -- Identity and Why-pox -- Future Trends -- Conclusion -- References -- 6 Deleting the Male Gaze? Tech-Savvy Girls and New Femininities in Secondary School Classrooms -- Background and Theory -- Key Discourses of Young Femininity -- New Femininities? -- Tapping into Girl Power: Digital Technologies and Elite Girls' Schooling -- Playing with Fire: Young Feminine Identity and the Sims in the Classroom -- Future Trends -- Conclusion -- References -- 7 Affiliation in the Enactment of Fan Identity: A Comparison of Virtual and Face-to-Face Settings -- The Context for this Chapter: Two Sites of Fan Productivity -- The Problem with the Concept of Identity.

A De-Essentialized Theory of Identity -- Affiliation in the Enactment of Fan Identity in an Online Setting -- SHH as a Site of Pedagogic Activity -- The Construction of Identities of SHH -- Affiliation in the enactment of (fan) identity in a face-to-face setting -- The Game-Making Club as a Site of Pedagogic Interaction -- Resources for the Enactment of Identity -- Two Contrasting Conceptions of What a Game Is/Should Be -- Simon's Game: Playability as the Re-Enactment of Genre Conventions -- Jak's Game: Playability as Method of Production -- Tying the two studies together: Technology, pedagogy and identity -- References -- 8 Navigating Life as an Avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World -- Theories of Identities-in-Practice -- The Virtual World of Whyville -- Background: Virtual Worlds and Identities -- Methods -- Data Collection and Analyses -- Limitations and Ethics -- Findings -- A Brief Introduction to Zoe -- The Daily Life of bluwave as an Avatar -- A Quick Adaptation to Whyville Trading -- The Challenge of Representing Race -- Contradictions in Flirting -- Scammer! -- Future Trends -- Conclusion -- Acknowledgments -- References -- Index.

This title examines the relationship between identity and technology in the learning and lives of young people.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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