Visual Digital Culture : (Record no. 36973)

000 -LEADER
fixed length control field 03776nam a22004573i 4500
001 - CONTROL NUMBER
control field EBC165889
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20181121143435.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 181113s2000 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780203135204
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9780415165549
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC165889
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL165889
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr5001435
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL32848
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)48137948
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.17.S63 -- D27 2000eb
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 306
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Darley, Andrew.
245 10 - TITLE STATEMENT
Title Visual Digital Culture :
Remainder of title Surface Play and Spectacle in New Media Genres.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London :
Name of publisher, distributor, etc Routledge,
Date of publication, distribution, etc 2000.
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2000.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (241 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Sussex Studies in Culture and Communication Ser.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Book Cover -- Title -- Contents -- List of illustrations -- Acknowledgements -- Introduction -- History -- A back story: realism, simulation, interaction -- Genealogy and tradition: mechanised spectacle as popular entertainment -- Shaping tradition: the contemporary context -- Aesthetics -- Simulation and hyperrealism: computer animation and TV advertisements -- The waning of narrative: new spectacle cinema and music video -- The digital image in 'the age of the signifier' -- Spectators -- Games and rides: surfing the image -- Surface play and spaces of consumption -- Active spectators? -- Exhibiting spectacle (and style) -- Conclusion -- Notes -- Bibliography -- Author index -- Subject index.
520 ## - SUMMARY, ETC.
Summary, etc Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2018. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Digital techniques.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Darley, Andrew
Title Visual Digital Culture : Surface Play and Spectacle in New Media Genres
Place, publisher, and date of publication London : Routledge,c2000
International Standard Book Number 9780415165549
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Sussex Studies in Culture and Communication Ser.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/buse-ebooks/detail.action?docID=165889">https://ebookcentral.proquest.com/lib/buse-ebooks/detail.action?docID=165889</a>
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